Lucian Light-Gray

Lucian Light-Gray

AI Engineer & Software Architect with 18+ years of experience building realtime systems. Expert in AI platform architecture, RAG systems, and low-level optimizations (hardware and kernel-level expertise). Proven track record of leading engineering teams and shipping scalable, mission-critical applications across gaming and enterprise SaaS.

Technical Skills

Specializations

AI/ML/LLM, Vector DBs, Web, Mobile, Desktop, Server, Console, Embedded, AWS/Azure/GCP, OpenGL/Vulkan/DirectX/Metal

Programming

C11/C++20, C#, JS/TS, CSS3, HTML5, Node.js/Deno, Golang, Java, PHP, Win/Nix Shells

Tools & Infrastructure

JetBrains, VS Code, Unity, Unreal, Gimp, Blender, Monit, Zabbix, MySQL, MongoDB, Redis, RabbitMQ, Splunk, Jira, Jenkins, TeamCity, Chef, Salt, Docker

Operating Systems

Linux 6.x, macOS Tahoe, Windows 10/11

Languages

English (native), French (proficient)

Experience

SERVICENOW, INC. Oct 2024 – Present
Staff Software Engineer Seattle, WA
  • Onboarded with App Store and deployed projects every 3 months.
  • Fluentized modern App Store (store.servicenow.com) from scratch by 9 months.
  • Performed many RCA's and implemented both short-term workarounds and long-term PRB/KB solutions/documentation.
  • Transitioned to App Client and have continued deploying major projects every 3 months.
HELPFUL HUMAN, LLC. Sep 2023 – Mar 2024
Senior Software Architect Seattle, WA
  • Worked on an AI contract with Blink UX to analyze the ready-for-market timelines of AI-powered vehicles.
  • Ported monolithic codebase to TypeScript and modernized to microservices.
CURIE VISION, INC. Sep 2022 – Sep 2023
Head of Engineering Seattle, WA
  • Designed and deployed a new service architecture to expand AI/ML capabilities.
  • Expanded the Curie App with frontend features powered by new service architecture.
  • Improved 3D model creation from images by adding video processing.
  • Led engineering teams, code reviews, project planning, and pair programming.
TRIPPING WHALE, LLC. Nov 2020 – Oct 2024
Chief Engineer Seattle, WA
  • Developed and shipped Tripping Whale’s debut game Duple Dragon (Android and iOS).
  • Used adversarial machine learning to improve procedurally generated stages.
  • Built the official website (trippingwhale.com).
LAUNCH CONSULTING GROUP, LLC. Mar 2017 – Dec 2022
Software Architect Bellevue, WA
  • Aided clients (Bowlero, Centene, Microsoft) in automation and modernization efforts.
  • Created interactive Wayfinding experience in Unity 3D.
  • Focused on sustainable principles: separation of concerns, self-documenting code, CI/CD.
  • Wrote x64 Linux plugin for Unity to add touchscreen support for otherwise unsupported hardware.
DISNEY INTERACTIVE, INC. Mar 2015 – Jul 2015
Senior Engineer Bellevue, WA
  • Developed Marvel: Avengers Alliance 2 in Unity 3D (Java backend, C# backend/frontend).
  • Integrated Urban Airship for push notifications on iOS and Android.
ZULILY, INC. Feb 2012 – Mar 2015
Senior Software Engineer Seattle, WA
  • Created a REST data service layer for Mongo-like queries across distributed databases (MariaDB, MongoDB, BigQuery).
  • Developed monitoring and visualization APIs for Vendor Portal reports and real-time sales data.
  • Standardized data formats across many programming languages using test-driven development.
  • Establish CI/CD for team's services with automated rollout and rollback.
DISNEY INTERACTIVE, INC. Jul 2011 – Feb 2012
Lead Developer Redmond, WA
  • Designed ground-up systems for complex problem-solving.
  • Developed a replacement translation system with database, source control, and CLI interfaces.
  • Initiated Drupal-based multisite for streamlined web development.
ACCRETIVE TECHNOLOGY GROUP, INC. Jun 2010 – Jul 2011
Senior Engineer Seattle, WA
  • Wrote websites from scratch using PHP, HTML, CSS, and JavaScript.
  • Modernized legacy codebase from PHP4 to PHP5 using abstract classes.
  • Developed data visualizations for user statistics.
  • Expanded proprietary data tracking for MySQL database integration.
BITSTUDIO GAMES Oct 2006 – Jun 2010
Co-founder Lynden, WA
  • Developed a virtual world with 5 biomes and 30+ mini-games.
  • Implemented a fully customizable character creator.
  • Designed and maintained servers for thousands of concurrent players.
  • Led development of top-selling titles including My Animal Family, Ancient Mysteries, and Block Breaker.